Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
November 29, 2016
Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.
November 16, 2016
Apple has introduced a few interesting new features in the iOS 10 APIs for working with speech including a new Speech API and SiriKit. The Speech API especially provides a compelling way to incorporate speech recognition into your application. Xamarin has ported all of these new APIs to their platform giving you the ability to try these new features our and incorporate them into your app. In this article we'll examine how you can integrate speech recognition into your Xamarin.iOS application by guiding you through creating a speech driven FlexGrid with the ability to filter based on a spoken word.
October 18, 2016
This blog explains how you can use Xuni 2016 v2.5 with the GrapeCity License Manager Visual Studio add in to license your Xamarin solutions.
September 13, 2016
June 6, 2016
May 16, 2016
April 25, 2016
April 18, 2016
April 13, 2016
April 4, 2016
The Xuni Calendar control provides multiple date selection with month and year views. It includes built-in navigation, animation and globalization so you can get up and running very quickly. You can customize the appearance and the selection behavior to fit your requirements.
March 25, 2016
The new 2016v1 release has made a few changes to the native iOS control delegates to provide some improved behaviors when dealing with multiple instantiations of the same control type, and to give the controls better support for the C# style events available in Xamarin.iOS.
March 24, 2016
March 10, 2016
If you're evaluating or just getting started using Xuni in a Xamarin.iOS app then start right here. This blog post gives you the inside scoop to everything available to you to get up and running with Xuni and Xamarin.iOS.
February 16, 2016
Xamarin seems to magically allow C# developers the opportunity to create native mobile apps with familiar tools, and you may be wondering how does it really work? Xamarin produces native apps, but how exactly does a native control interact with your C# code? This article will shed some light on those questions by showing how to make a custom native control accessible through Xamarin.iOS and all of the intermediary steps involved.
February 9, 2016
November 20, 2015
In this post I will discuss a useful feature we’ve added to FlexGrid known as star-sizing columns. Star-sizing is a proportional column sizing technique that enables FlexGrid to be used in more adaptive scenarios. If you’re going to use FlexGrid you should know how to take advantage of its star-sizing capabilities.
November 18, 2015
September 25, 2015
The 2015 v2 release introduces two new mobile platforms: Xuni for iOS and Xuni for Android. Plus, we've added new controls and features to Xamarin.Forms. The specific platforms and features added are described in this post.
August 19, 2015