The new ComponentOne Xamarin Edition beta brings a number of changes, and should be a significant improvement for many Xuni customers. Moving your project from one control set isn't a very difficult process, though each has some differences in API. In this migration guide we'll look at what it takes to move from Xuni to the ComponentOne Xamarin Edition by migrating the Xuni 101 projects to use the new controls.
May 16, 2017
The ComponentOne Xamarin Edition beta has been released! It brings a number of changes and enhancements over Xuni controls. Major additions like UWP support and enhanced controls round out this beta release.
April 10, 2017
In this article, we'll go through some common issues that can come up in Xuni deployment, and provide some solutions for these common cases.
February 21, 2017
Microsoft recently unveiled a new version of Visual Studio specifically for Mac which came as a shock to many. If you examine many of Microsoft's decisions over the last year it actually makes quite a bit of sense. In this webinar, we guide you through getting started with Visual Studio for Mac.
January 27, 2017
January 9, 2017
The 2016 v3 update gives you the ability to add zones to your FlexCharts. These colored bands make it easier to identify which category a point falls into, and gives a clear means for labeling the category. In this article we’ll walk though how the zones feature works. In this article, we'll take a look at how zones work in a small sample.
January 3, 2017
This article walks you through how to use Xuni with Visual Studio for Mac by adding a Radial Gauge to a simple Xamarin.Forms application.
December 12, 2016
Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
November 29, 2016
The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.
November 17, 2016
Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.
November 16, 2016
Microsoft is currently in the midst of pushing a major change to the .NET platform in it's new .NET Standard Library. The .NET Standard simplifies development for any of the .NET platforms (including the .NET Framework, .NET Core, and Mono/Xamarin) by providing just one unifying base class for their myriad platforms.
October 4, 2016
Xuni 2016 v2.5 adds a new CellLongPressed event to the FlexGrid control. This article takes a look at usage and potential application.
September 27, 2016
This blog explains how you can use Xuni 2016 v2.5 with the GrapeCity License Manager Visual Studio add in to license your Xamarin solutions.
September 13, 2016
This article examines the Medal Tracker architecture and dissects how it uses web services, caching, and Xuni to make a compelling experience.
August 18, 2016
The highlight of this release is our collection of cross-platform input controls in the new Xuni.Input library. We’ve also made some nice improvements to FlexGrid and Calendar in this release including multi-line headers and a decade view.
July 20, 2016
The Xuni and Xamarin 101 webinar recording walks you through the first steps of using Xamarin.Forms and Xamarin.Android with Xuni Calendar and FlexGrid.
June 30, 2016
June 6, 2016
April 25, 2016
April 18, 2016
April 13, 2016
Once Xamarin entered the C# development ecosystem it presented an exciting opportunity for businesses because Xamarin was the perfect platform to bring existing enterprise development skills to native mobile devices. We saw the potential that the Xamarin Platform had for enterprise development, so we extended it with Xuni.
April 5, 2016
April 4, 2016
March 23, 2016
Xamarin seems to magically allow C# developers the opportunity to create native mobile apps with familiar tools, and you may be wondering how does it really work? Xamarin produces native apps, but how exactly does a native control interact with your C# code? This article will shed some light on those questions by showing how to make a custom native control accessible through Xamarin.iOS and all of the intermediary steps involved.
February 9, 2016
Not too long ago, we introduced the native versions of Xuni with a pair of webinars that demonstrated using Xuni to create a simple weather application. Though we've covered creating this weather app natively on both iOS and Android, we haven't covered building the app (or using a web service) with Xamarin.Forms. In this article we'll fill in that blank by building a simple weather application example.
February 4, 2016
November 20, 2015
In this post I will discuss a useful feature we’ve added to FlexGrid known as star-sizing columns. Star-sizing is a proportional column sizing technique that enables FlexGrid to be used in more adaptive scenarios. If you’re going to use FlexGrid you should know how to take advantage of its star-sizing capabilities.
November 18, 2015
This release we've made several improvements for mobile scenarios including adaptive column layouts in FlexGrid and touch-enabled line markers for FlexChart. Other new features include cell freezing and column resizing in FlexGrid and on-demand loading in CollectionView.
November 11, 2015
Xuni FlexPie has built-in selection capabilities where the selected slice shows a thicker border and can explode out from the pie. Using tooltips rather than data labels help keep your visualization clean of clutter by only showing one slice’s data at a time. In this post I will cover the built-in selection feature of FlexPie and how it can be used to create a cool, interactive spinning pie where the label remains static to one edge of the app.
October 15, 2015
September 25, 2015
Use ComponentOne's new GetImage() method to capture an image as a byte array of a control in iOS, Android, and Windows Phone in Xamarin.Forms.
August 21, 2015
The 2015 v2 release introduces two new mobile platforms: Xuni for iOS and Xuni for Android. Plus, we've added new controls and features to Xamarin.Forms. The specific platforms and features added are described in this post.
August 19, 2015
A side-by-side comparison of Xamarin.Forms and PhoneGap.
April 22, 2015