Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
November 29, 2016
The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.
November 17, 2016
Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.
November 16, 2016
In this article we'll examine how you can integrate speech recognition into your Xamarin.Android application using the Android.Speech API to create a FlexGrid with filtering that is driven by speech recognition.
November 15, 2016
The final sprint covers adding some data visualization to the Fitness Explorer app which is otherwise complete. In this article we'll delve into how Xuni was used in the app, and the different types of data visualization it provides.
November 8, 2016
November 1, 2016
The sixth sprint deals making an app look nice with different types of image assets and using Material Design. This article will discuss some of the differences in these different types of assets and generally using Material Design.
October 21, 2016
This article explores my fifth sprint working on the Fitness Explorer app where I look at using the Google Fit API.
October 13, 2016
In this article I'll delve into my fourth sprint where we cover several design patterns including creation, architectural, and structural patterns.
October 6, 2016
In this article I'll delve into my third sprint where we go deeper into Android architecture and cover Views, Layouts, and the Object Pooling pattern.
September 29, 2016
This article covers the second sprint and includes broad concepts like the Repository pattern, MVC architecture, and Unit Testing on Android.
September 22, 2016
This article discusses the concepts I learned in my first sprint including the Agile SDLC, task management with KanBan boards, and source control with TFS.
September 15, 2016
This blog explains how you can use Xuni 2016 v2.5 with the GrapeCity License Manager Visual Studio add in to license your Xamarin solutions.
September 13, 2016
As a fitness enthusiast and technology geek I've been using the Google Fit Android app to heavily track and record my fitness activities. With it's proprietary low battery step counting service it keeps track of my steps on my phone, without a fitness tracker! Google Fit is great, for recording my fitness activities that is. But when I need an quick and easy aggregated view of my fitness history it was difficult to easily find this information in Google Fit. This is why I created the Fitness Explorer app during my summer internship at GrapeCity, to get a instant dashboard of my fitness history for the day, week, and even the month!
September 8, 2016
The highlight of this release is our collection of cross-platform input controls in the new Xuni.Input library. We’ve also made some nice improvements to FlexGrid and Calendar in this release including multi-line headers and a decade view.
July 20, 2016
The Xuni and Xamarin 101 webinar recording walks you through the first steps of using Xamarin.Forms and Xamarin.Android with Xuni Calendar and FlexGrid.
June 30, 2016
June 20, 2016
In this article we'll take a look at the concept of dependency injection, how it can improve your code, and using the Dagger2 framework to implement dependency injection into your Android code.
June 16, 2016
June 6, 2016
Realm is the newest kid on the block regarding mobile databases. Realm is that it is not an ORM (Object Relational Mapping) built on top of SQLite but rather it's own persistence engine. This article is an exploration of why I chose it for the DebugRank app.
June 2, 2016
This article covers how I utilized MVP in the architecture of the DebugRank app. First I’ll cover what MVP is at a high level, then I’ll provide some code snippets of what each layer looks like in Android. Afterwards I’ll cover the use cases, who, what, and when to use MVP, and finally some Q&A.
May 26, 2016
Xamarin.Android exists in a mingled area between .NET and the Android platform. While all of your development is done in C#, Xamarin.Android requires more knowledge of the native APIs (just as Xamarin.iOS does with native iOS). In this article we'll take a look at using Xuni in Xamarin.Android, specifically by way of the FlexGrid control.
May 24, 2016
HackerRank is the go to tool for enhancing algorithm skills. It's a website that allows you to perform coding exercises with any popular programming language at varying levels of difficulty. But what if you want to improve your code review and debugging skills? This is where DebugRank comes into play, a native Android app built to challenge your ability to find and fix bugs in existing code. DebugRank gamifies debugging code by giving you a time limit to add that extra challenge.
May 19, 2016
Visualize your data in a wide span of Cartesian chart types including bar, column, area, line, spline, scatter, bubble, high-low-open-close (HLOC) and candle. In this blog post I’ll show you how you can customize FlexChart to fit your charting requirements.
May 13, 2016
April 25, 2016
When developing mobile apps, you should keep in mind that some users will view your app on a tiny phone and others on a larger tablet. FlexGrid introduces unique challenges for good mobile design. In this blog post I discuss two features that help make adaptive FlexGrid apps: star-sizing and row details.
April 14, 2016
April 13, 2016
April 4, 2016
The Xuni Calendar control provides multiple date selection with month and year views. It includes built-in navigation, animation and globalization so you can get up and running very quickly. You can customize the appearance and the selection behavior to fit your requirements.
March 25, 2016
March 23, 2016
March 18, 2016
March 10, 2016
Are you evaluating or just getting started using Xuni in a Xamarin.Android app? Start right here with this blog post. I’ll walk you through getting started using Xuni from download to building a Xamarin.Android app.
February 2, 2016
January 8, 2016
January 5, 2016
Inspect our apps' performance by viewing the heap and tracking memory allocations in both DDMS (Dalvik Debug Monitor Server) and Android Studio.
December 11, 2015
December 10, 2015