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C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / ComputeShaderStage Class / SetUnorderedAccessView Method / SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) Method
Index of the first element in the zero-based array to begin setting.
A reference to an UnorderedAccessView references to be set by the method.
An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. uAVInitialCount is only relevant for UAVs which have the UnorderedAccessViewBufferFlags flag, otherwise the argument is ignored.

In This Topic
    SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) Method
    In This Topic
    Sets an array of views for an unordered resource.
    Syntax
    'Declaration
     
    Public Overloads Sub SetUnorderedAccessView( _
       ByVal startSlot As System.Integer, _
       ByVal unorderedAccessView As UnorderedAccessView, _
       ByVal uavInitialCount As System.Integer _
    ) 
    public void SetUnorderedAccessView( 
       System.int startSlot,
       UnorderedAccessView unorderedAccessView,
       System.int uavInitialCount
    )

    Parameters

    startSlot
    Index of the first element in the zero-based array to begin setting.
    unorderedAccessView
    A reference to an UnorderedAccessView references to be set by the method.
    uavInitialCount
    An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. uAVInitialCount is only relevant for UAVs which have the UnorderedAccessViewBufferFlags flag, otherwise the argument is ignored.
    See Also