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C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / Device2 Class / GetResourceTiling Method

In This Topic
    GetResourceTiling Method
    In This Topic
    void ID3D11Device2::GetResourceTiling([In] ID3D11Resource* pTiledResource,[Out, Optional] unsigned int* pNumTilesForEntireResource,[Out, Optional] D3D11_PACKED_MIP_DESC* pPackedMipDesc,[Out, Optional] D3D11_TILE_SHAPE* pStandardTileShapeForNonPackedMips,[InOut] unsigned int* pNumSubresourceTilings,[In] unsigned int FirstSubresourceTilingToGet,[Out, Buffer] D3D11_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips)
    Syntax
    'Declaration
     
    Public Sub GetResourceTiling( _
       ByVal tiledResourceRef As Resource, _
       ByRef numTilesForEntireResourceRef As System.Integer, _
       ByRef packedMipDescRef As PackedMipDescription, _
       ByRef standardTileShapeForNonPackedMipsRef As TileShape, _
       ByRef numSubresourceTilingsRef As System.Integer, _
       ByVal firstSubresourceTilingToGet As System.Integer, _
       ByVal subresourceTilingsForNonPackedMipsRef() As SubResourceTiling _
    ) 

    Parameters

    tiledResourceRef
    numTilesForEntireResourceRef
    packedMipDescRef
    standardTileShapeForNonPackedMipsRef
    numSubresourceTilingsRef
    firstSubresourceTilingToGet
    subresourceTilingsForNonPackedMipsRef
    See Also