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C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext1 Class / GSGetConstantBuffers1 Method

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    GSGetConstantBuffers1 Method
    In This Topic
    void ID3D11DeviceContext1::GSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants)
    Syntax
    'Declaration
     
    Public Sub GSGetConstantBuffers1( _
       ByVal startSlot As System.Integer, _
       ByVal numBuffers As System.Integer, _
       ByVal constantBuffersOut() As Buffer, _
       ByVal firstConstantRef() As System.Integer, _
       ByVal numConstantsRef() As System.Integer _
    ) 
    public void GSGetConstantBuffers1( 
       System.int startSlot,
       System.int numBuffers,
       Buffer[] constantBuffersOut,
       System.int[] firstConstantRef,
       System.int[] numConstantsRef
    )

    Parameters

    startSlot
    numBuffers
    constantBuffersOut
    firstConstantRef
    numConstantsRef
    See Also