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C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext Class / MapSubresource Method

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    MapSubresource Method
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    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
    Overload List
    OverloadDescription
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
    Gets a reference to the data contained in a subresource, and denies the GPU access to that subresource.  
    HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)  
    See Also