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C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / Device Class / CheckCounter Method

In This Topic
    CheckCounter Method
    In This Topic
    HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength)
    Syntax
    'Declaration
     
    Public Sub CheckCounter( _
       ByVal descRef As CounterDescription, _
       ByRef typeRef As CounterType, _
       ByRef activeCountersRef As System.Integer, _
       ByVal szName As System.IntPtr, _
       ByVal nameLengthRef As System.IntPtr, _
       ByVal szUnits As System.IntPtr, _
       ByVal unitsLengthRef As System.IntPtr, _
       ByVal szDescription As System.IntPtr, _
       ByVal descriptionLengthRef As System.IntPtr _
    ) 
    public void CheckCounter( 
       CounterDescription descRef,
       out CounterType typeRef,
       out System.int activeCountersRef,
       System.IntPtr szName,
       System.IntPtr nameLengthRef,
       System.IntPtr szUnits,
       System.IntPtr unitsLengthRef,
       System.IntPtr szDescription,
       System.IntPtr descriptionLengthRef
    )

    Parameters

    descRef
    typeRef
    activeCountersRef
    szName
    nameLengthRef
    szUnits
    unitsLengthRef
    szDescription
    descriptionLengthRef
    See Also