ComponentOne Bitmap for UWP
C1.UWP.DX Assembly / C1.Util.DX.Direct3D11 Namespace / Device Class / CreateInputLayout Method

In This Topic
    CreateInputLayout Method
    In This Topic
    HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)
    Syntax
    'Declaration
     
    Public Function CreateInputLayout( _
       ByVal inputElementDescsRef() As InputElement, _
       ByVal numElements As System.Integer, _
       ByVal shaderBytecodeWithInputSignatureRef As System.IntPtr, _
       ByVal bytecodeLength As PointerSize _
    ) As InputLayout
    public InputLayout CreateInputLayout( 
       InputElement[] inputElementDescsRef,
       System.int numElements,
       System.IntPtr shaderBytecodeWithInputSignatureRef,
       PointerSize bytecodeLength
    )

    Parameters

    inputElementDescsRef
    numElements
    shaderBytecodeWithInputSignatureRef
    bytecodeLength
    See Also