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C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct2D Namespace / EffectContext Class
Properties Methods Events


In This Topic
    EffectContext Class Members
    In This Topic

    The following tables list the members exposed by EffectContext.

    Public Constructors
     NameDescription
    Public ConstructorInitializes a new instance of the EffectContext class.  
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    Public Properties
     NameDescription
    Public PropertyGets the DPI.  
    Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
    Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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    Public Methods
     NameDescription
    Public MethodOverloaded. Check if this device is supporting a feature.  
    Public MethodHRESULT ID2D1EffectContext::CreateBlendTransform([In] unsigned int numInputs,[In] const D2D1_BLEND_DESCRIPTION* blendDescription,[Out, Fast] ID2D1BlendTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateBorderTransform([In] D2D1_EXTEND_MODE extendModeX,[In] D2D1_EXTEND_MODE extendModeY,[Out, Fast] ID2D1BorderTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateBoundsAdjustmentTransform([In] const RECT* outputRectangle,[Out, Fast] ID2D1BoundsAdjustmentTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateColorContext([In] D2D1_COLOR_SPACE space,[In, Buffer, Optional] const unsigned char* profile,[In] unsigned int profileSize,[Out, Fast] ID2D1ColorContext** colorContext)  
    Public MethodHRESULT ID2D1EffectContext::CreateColorContextFromFilename([In] const wchar_t* filename,[Out, Fast] ID2D1ColorContext** colorContext)  
    Public MethodHRESULT ID2D1EffectContext::CreateColorContextFromWicColorContext([In] IWICColorContext* wicColorContext,[Out, Fast] ID2D1ColorContext** colorContext)  
    Public MethodOverloaded. HRESULT ID2D1EffectContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)  
    Public MethodHRESULT ID2D1EffectContext::CreateOffsetTransform([In] POINT offset,[Out, Fast] ID2D1OffsetTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)  
    Public MethodHRESULT ID2D1EffectContext::CreateTransformNodeFromEffect([In] ID2D1Effect* effect,[Out] ID2D1TransformNode** transformNode)  
    Public MethodHRESULT ID2D1EffectContext::CreateVertexBuffer([In] const D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties,[In, Optional] const GUID* resourceId,[In, Optional] const void* customVertexBufferProperties,[Out, Fast] ID2D1VertexBuffer** buffer)  
    Public MethodOverloaded. Clean up any resources being used. (Inherited from C1.Util.DX.ComObject)
    Public MethodHRESULT ID2D1EffectContext::FindResourceTexture([In] const GUID* resourceId,[Out] ID2D1ResourceTexture** resourceTexture)  
    Public MethodHRESULT ID2D1EffectContext::FindVertexBuffer([In] const GUID* resourceId,[Out] ID2D1VertexBuffer** buffer)  
    Public Methodvoid ID2D1EffectContext::GetDpi([Out] float* dpiX,[Out] float* dpiY)  
    Public MethodOverloaded. Gets the maximum feature level supported by this instance.  
    Public MethodBOOL ID2D1EffectContext::IsBufferPrecisionSupported([In] D2D1_BUFFER_PRECISION bufferPrecision)  
    Public MethodBOOL ID2D1EffectContext::IsShaderLoaded([In] const GUID& shaderId)  
    Public MethodHRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)  
    Public MethodHRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)  
    Public MethodHRESULT ID2D1EffectContext::LoadVertexShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)  
    Public MethodOverloaded. Query this instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject)
    Public MethodOverloaded. Query instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject)
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    Protected Methods
     NameDescription
    Protected MethodReleases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase)
    Protected MethodOverloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when the NativePointer is updated. (Inherited from C1.Util.DX.ComObject)
    Protected MethodMethod called when NativePointer is going to be update. (Inherited from C1.Util.DX.ComObject)
    Protected MethodQuery Interface for a particular interface support and attach to the given instance. (Inherited from C1.Util.DX.ComObject)
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    Public Events
     NameDescription
    Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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    Public Operators
    Performs an explicit conversion from System.IntPtr to EffectContext.
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    See Also