ComponentOne Bitmap for WinForms
C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext Class / MapSubresource Method / MapSubresource(Texture3D,Int32,Int32,MapMode,MapFlags,DataStream) Method
The resource.
The mip slice.
The array slice.
The mode.
The flags.
The output stream containing the pointer.

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    MapSubresource(Texture3D,Int32,Int32,MapMode,MapFlags,DataStream) Method
    In This Topic
    Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
    Syntax
    'Declaration
     
    Public Overloads Function MapSubresource( _
       ByVal resource As Texture3D, _
       ByVal mipSlice As System.Integer, _
       ByVal arraySlice As System.Integer, _
       ByVal mode As MapMode, _
       ByVal flags As MapFlags, _
       ByRef stream As DataStream _
    ) As DataBox
    public DataBox MapSubresource( 
       Texture3D resource,
       System.int mipSlice,
       System.int arraySlice,
       MapMode mode,
       MapFlags flags,
       out DataStream stream
    )

    Parameters

    resource
    The resource.
    mipSlice
    The mip slice.
    arraySlice
    The array slice.
    mode
    The mode.
    flags
    The flags.
    stream
    The output stream containing the pointer.

    Return Value

    See Also