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C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / InputAssemblerStage Class
Fields Properties Methods Events

In This Topic
    InputAssemblerStage Class Members
    In This Topic

    The following tables list the members exposed by InputAssemblerStage.

    Public Constructors
    Public ConstructorInitializes a new instance of the InputAssemblerStage class.  
    Public Fields
    Public FieldConstant DefaultIndexBufferOffsetInBytes.  
    Public FieldConstant DefaultPrimitiveTopology.  
    Public FieldConstant DefaultVertexBufferOffsetInBytes.  
    Public FieldConstant IndexInputResourceSlotCount.  
    Public FieldConstant InstanceIdBitCount.  
    Public FieldConstant IntegerArithmeticBitCount.  
    Public FieldConstant PatchMaximumControlPointCount.  
    Public FieldConstant PrimitiveIdBitCount.  
    Public FieldConstant VertexIdBitCount.  
    Public FieldConstant VertexInputResourceSlotCount.  
    Public FieldConstant VertexInputStructureElementCount.  
    Public FieldConstant VertexInputStructureElementsComponents.  
    Public Properties
    Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
    Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
    Public Methods
    Public MethodOverloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject)
    Public Methodvoid ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset)  
    Public Methodvoid ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout)  
    Public Methodvoid ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology)  
    Public Methodvoid ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)  
    Public Methodvoid ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset)  
    Public Methodvoid ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout)  
    Public Methodvoid ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology)  
    Public MethodOverloaded. Bind a single vertex buffer to the input-assembler stage.  
    Protected Methods
    Protected MethodReleases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase)
    Protected MethodOverloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject)
    Public Events
    Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public Operators
    Performs an explicit conversion from System.IntPtr to InputAssemblerStage.
    See Also