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C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / ShaderResourceView Class
Properties Methods Events


In This Topic
    ShaderResourceView Class Members
    In This Topic

    The following tables list the members exposed by ShaderResourceView.

    Public Constructors
     NameDescription
    Public ConstructorInitializes a new instance of the ShaderResourceView class.  
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    Public Properties
     NameDescription
    Public PropertyGets or sets the debug-name for this object. (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Public PropertyGetDescription  
    Public PropertyGetDevice (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
    Public PropertyGet the resource that is accessed through this view. (Inherited from C1.Util.DX.Direct3D11.ResourceView)
    Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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    Public Methods
     NameDescription
    Public Methodstatic (Shared in Visual Basic)Overloaded. Creates a ShaderResourceView for accessing resource data.  
    Public MethodOverloaded. Clean up any resources being used. (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Public Methodvoid ID3D11ShaderResourceView::GetDesc([Out] D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)  
    Public Methodvoid ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice) (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Public MethodHRESULT ID3D11DeviceChild::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Public Methodvoid ID3D11View::GetResource([Out] void** ppResource) (Inherited from C1.Util.DX.Direct3D11.ResourceView)
    Public MethodOverloaded. Query this instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject)
    Public MethodOverloaded. Query instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject)
    Public MethodGet the resource that is accessed through this view. (Inherited from C1.Util.DX.Direct3D11.ResourceView)
    Public MethodHRESULT ID3D11DeviceChild::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Public MethodHRESULT ID3D11DeviceChild::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
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    Protected Methods
     NameDescription
    Protected MethodReleases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase)
    Protected MethodOverloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when the NativePointer is updated. (Inherited from C1.Util.DX.Direct3D11.DeviceChild)
    Protected MethodMethod called when NativePointer is going to be update. (Inherited from C1.Util.DX.ComObject)
    Protected MethodQuery Interface for a particular interface support and attach to the given instance. (Inherited from C1.Util.DX.ComObject)
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    Public Events
     NameDescription
    Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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    Public Operators
    Performs an explicit conversion from System.IntPtr to ShaderResourceView.
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    See Also