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C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / VertexShaderStage Class / GetSamplers Method

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    GetSamplers Method (VertexShaderStage)
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    void ID3D11DeviceContext::VSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer, Optional] ID3D11SamplerState** ppSamplers)
    Overload List
    OverloadDescription
    Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    See Also