ComponentOne Bitmap for WinForms
C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct2D Namespace / TransformNodeShadow Class
Properties Methods Events


In This Topic
    TransformNodeShadow Class Members
    In This Topic

    The following tables list the members exposed by TransformNodeShadow.

    Public Constructors
    Public Properties
     NameDescription
    Public PropertyGets the callback. (Inherited from C1.Util.DX.CppObjectShadow)
    Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
    Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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    Public Methods
     NameDescription
    Public MethodOverloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObjectShadow)
    Public MethodInitializes the specified shadow instance from a vtbl and a callback. (Inherited from C1.Util.DX.CppObjectShadow)
    Public Methodstatic (Shared in Visual Basic)Return a pointer to the unmanaged version of this callback.  
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    Protected Methods
     NameDescription
    Protected MethodReleases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase)
    Protected MethodOverloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject)
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    Public Events
     NameDescription
    Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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    See Also