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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / OutputMergerStage Class / SetRenderTargetsAndUnorderedAccessViews Method

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    SetRenderTargetsAndUnorderedAccessViews Method
    In This Topic
    void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)
    Syntax
    'Declaration
     
    Public Sub SetRenderTargetsAndUnorderedAccessViews( _
       ByVal numRTVs As System.Integer, _
       ByVal renderTargetViewsOut As System.IntPtr, _
       ByVal depthStencilViewRef As DepthStencilView, _
       ByVal uAVStartSlot As System.Integer, _
       ByVal numUAVs As System.Integer, _
       ByVal unorderedAccessViewsOut As System.IntPtr, _
       ByVal uAVInitialCountsRef As System.IntPtr _
    ) 
    public void SetRenderTargetsAndUnorderedAccessViews( 
       System.int numRTVs,
       System.IntPtr renderTargetViewsOut,
       DepthStencilView depthStencilViewRef,
       System.int uAVStartSlot,
       System.int numUAVs,
       System.IntPtr unorderedAccessViewsOut,
       System.IntPtr uAVInitialCountsRef
    )

    Parameters

    numRTVs
    renderTargetViewsOut
    depthStencilViewRef
    uAVStartSlot
    numUAVs
    unorderedAccessViewsOut
    uAVInitialCountsRef
    See Also