Update Method (ResourceTexture)
In This Topic
HRESULT ID2D1ResourceTexture::Update([In, Buffer, Optional] const unsigned int* minimumExtents,[In, Buffer, Optional] const unsigned int* maximimumExtents,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dimensions,[In, Buffer] const unsigned char* data,[In] unsigned int dataCount)
Syntax
'Declaration
Public Sub Update( _
ByVal () As Integer, _
ByVal () As Integer, _
ByVal () As Integer, _
ByVal As Integer, _
ByVal () As Byte, _
ByVal As Integer _
)
public void Update(
int[] ,
int[] ,
int[] ,
int ,
byte[] ,
int
)
Parameters
- minimumExtents
- maximimumExtents
- strides
- dimensions
- data
- dataCount
See Also