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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / Device Class / CreateHullShader Method

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    CreateHullShader Method
    In This Topic
    HRESULT ID3D11Device::CreateHullShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11HullShader** ppHullShader)
    Syntax
    'Declaration
     
    Public Function CreateHullShader( _
       ByVal shaderBytecodeRef As IntPtr, _
       ByVal bytecodeLength As PointerSize, _
       ByVal classLinkageRef As ClassLinkage _
    ) As HullShader

    Parameters

    shaderBytecodeRef
    bytecodeLength
    classLinkageRef
    See Also