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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / GeometryShaderStage Class / GetShaderResources Method

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    GetShaderResources Method (GeometryShaderStage)
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    void ID3D11DeviceContext::GSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer, Optional] ID3D11ShaderResourceView** ppShaderResourceViews)
    Overload List
    OverloadDescription
    Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    See Also