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C1.WPF.DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / HullShaderStage Class / SetShaderResources Method

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    SetShaderResources Method (HullShaderStage)
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    void ID3D11DeviceContext::HSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews)
    Overload List
    OverloadDescription
    Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    See Also