SetRenderTargetsAndUnorderedAccessViews Method
In This Topic
Binds resources to the output-merger stage.
Overload List
Overload | Description |
SetRenderTargetsAndUnorderedAccessViews | void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts) |
See Also