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DS.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / ResourceTexture Class / Update Method

In This Topic
    Update Method
    In This Topic
    HRESULT ID2D1ResourceTexture::Update([In, Buffer, Optional] const unsigned int* minimumExtents,[In, Buffer, Optional] const unsigned int* maximimumExtents,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dimensions,[In, Buffer] const unsigned char* data,[In] unsigned int dataCount)
    Syntax
    'Declaration
     
    Public Sub Update( _
       ByVal minimumExtents() As System.Integer, _
       ByVal maximimumExtents() As System.Integer, _
       ByVal strides() As System.Integer, _
       ByVal dimensions As System.Integer, _
       ByVal data() As System.Byte, _
       ByVal dataCount As System.Integer _
    ) 
    public void Update( 
       System.int[] minimumExtents,
       System.int[] maximimumExtents,
       System.int[] strides,
       System.int dimensions,
       System.byte[] data,
       System.int dataCount
    )

    Parameters

    minimumExtents
    maximimumExtents
    strides
    dimensions
    data
    dataCount
    See Also