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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / CustomVertexBufferProperties Class / ShaderBufferWithInputSignature Field

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    ShaderBufferWithInputSignature Field
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    const unsigned char* shaderBufferWithInputSignature
    Syntax
    'Declaration
     
    Public ShaderBufferWithInputSignature As System.IntPtr
    public System.IntPtr ShaderBufferWithInputSignature
    See Also