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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / DeviceContext Class / CreateEffect Method

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    CreateEffect Method (DeviceContext)
    In This Topic
    HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)
    Overload List
    OverloadDescription
    HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)  
    HRESULT ID2D1DeviceContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)  
    See Also