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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / DrawInformation Class / SetVertexProcessing Method

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    SetVertexProcessing Method
    In This Topic
    HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader)
    Syntax
    'Declaration
     
    Public Sub SetVertexProcessing( _
       ByVal vertexBuffer As VertexBuffer, _
       ByVal vertexOptions As VertexOptions, _
       Optional ByVal blendDescription As System.Nullable(Of BlendDescription), _
       Optional ByVal vertexRange As System.Nullable(Of VertexRange), _
       Optional ByVal vertexShader As System.Nullable(Of Guid) _
    ) 
    public void SetVertexProcessing( 
       VertexBuffer vertexBuffer,
       VertexOptions vertexOptions,
       System.Nullable<BlendDescription> blendDescription,
       System.Nullable<VertexRange> vertexRange,
       System.Nullable<Guid> vertexShader
    )

    Parameters

    vertexBuffer
    vertexOptions
    blendDescription
    vertexRange
    vertexShader
    See Also