Document Solutions for PDF
GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / EffectContext Class
Properties Methods Events

In This Topic
    EffectContext Class Members
    In This Topic

    The following tables list the members exposed by EffectContext.

    Public Constructors
     NameDescription
    Public ConstructorInitializes a new instance of the EffectContext class.  
    Top
    Public Properties
     NameDescription
    Public PropertyGets the DPI.  
    Public PropertyGets a value indicating whether this instance is disposed. (Inherited from GrapeCity.Documents.DX.DisposeBase)
    Public PropertyGet a pointer to the underlying Cpp Object (Inherited from GrapeCity.Documents.DX.CppObject)
    Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from GrapeCity.Documents.DX.CppObject)
    Top
    Public Methods
     NameDescription
    Public MethodOverloaded. Check if this device is supporting a feature.  
    Public MethodHRESULT ID2D1EffectContext::CreateBlendTransform([In] unsigned int numInputs,[In] const D2D1_BLEND_DESCRIPTION* blendDescription,[Out, Fast] ID2D1BlendTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateBorderTransform([In] D2D1_EXTEND_MODE extendModeX,[In] D2D1_EXTEND_MODE extendModeY,[Out, Fast] ID2D1BorderTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateBoundsAdjustmentTransform([In] const RECT* outputRectangle,[Out, Fast] ID2D1BoundsAdjustmentTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateColorContext([In] D2D1_COLOR_SPACE space,[In, Buffer, Optional] const unsigned char* profile,[In] unsigned int profileSize,[Out, Fast] ID2D1ColorContext** colorContext)  
    Public MethodHRESULT ID2D1EffectContext::CreateColorContextFromFilename([In] const wchar_t* filename,[Out, Fast] ID2D1ColorContext** colorContext)  
    Public MethodHRESULT ID2D1EffectContext::CreateColorContextFromWicColorContext([In] IWICColorContext* wicColorContext,[Out, Fast] ID2D1ColorContext** colorContext)  
    Public MethodOverloaded. HRESULT ID2D1EffectContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)  
    Public MethodHRESULT ID2D1EffectContext::CreateOffsetTransform([In] POINT offset,[Out, Fast] ID2D1OffsetTransform** transform)  
    Public MethodHRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)  
    Public MethodHRESULT ID2D1EffectContext::CreateTransformNodeFromEffect([In] ID2D1Effect* effect,[Out] ID2D1TransformNode** transformNode)  
    Public MethodHRESULT ID2D1EffectContext::CreateVertexBuffer([In] const D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties,[In, Optional] const GUID* resourceId,[In, Optional] const void* customVertexBufferProperties,[Out, Fast] ID2D1VertexBuffer** buffer)  
    Public MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from GrapeCity.Documents.DX.DisposeBase)
    Public MethodHRESULT ID2D1EffectContext::FindResourceTexture([In] const GUID* resourceId,[Out] ID2D1ResourceTexture** resourceTexture)  
    Public MethodHRESULT ID2D1EffectContext::FindVertexBuffer([In] const GUID* resourceId,[Out] ID2D1VertexBuffer** buffer)  
    Public Methodvoid ID2D1EffectContext::GetDpi([Out] float* dpiX,[Out] float* dpiY)  
    Public MethodOverloaded. Gets the maximum feature level supported by this instance.  
    Public MethodBOOL ID2D1EffectContext::IsBufferPrecisionSupported([In] D2D1_BUFFER_PRECISION bufferPrecision)  
    Public MethodBOOL ID2D1EffectContext::IsShaderLoaded([In] const GUID& shaderId)  
    Public MethodHRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)  
    Public MethodHRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)  
    Public MethodHRESULT ID2D1EffectContext::LoadVertexShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)  
    Public MethodOverloaded. Query this instance for a particular COM GUID/interface support. (Inherited from GrapeCity.Documents.DX.ComObject)
    Public MethodOverloaded. Query instance for a particular COM GUID/interface support. (Inherited from GrapeCity.Documents.DX.ComObject)
    Top
    Public Events
     NameDescription
    Public EventOccurs when this instance is fully disposed. (Inherited from GrapeCity.Documents.DX.DisposeBase)
    Public EventOccurs when this instance is starting to be disposed. (Inherited from GrapeCity.Documents.DX.DisposeBase)
    Top
    Public Operators
    Performs an explicit conversion from System.IntPtr to EffectContext.
    Top
    See Also