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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / EffectContext Class / LoadComputeShader Method

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    LoadComputeShader Method
    In This Topic
    HRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)
    Syntax
    'Declaration
     
    Public Sub LoadComputeShader( _
       ByVal resourceId As System.Guid, _
       ByVal shaderBuffer() As System.Byte _
    ) 
    public void LoadComputeShader( 
       System.Guid resourceId,
       System.byte[] shaderBuffer
    )

    Parameters

    resourceId
    shaderBuffer
    See Also