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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / IComputeTransform Interface / CalculateThreadgroups Method

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    CalculateThreadgroups Method (IComputeTransform)
    In This Topic
    Allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.
    Syntax
    'Declaration
     
    Sub CalculateThreadgroups( _
       ByVal outputRect As RectL, _
       ByRef dimensionX As System.Integer, _
       ByRef dimensionY As System.Integer, _
       ByRef dimensionZ As System.Integer _
    ) 
    void CalculateThreadgroups( 
       RectL outputRect,
       out System.int dimensionX,
       out System.int dimensionY,
       out System.int dimensionZ
    )

    Parameters

    outputRect
    dimensionX
    dimensionY
    dimensionZ
    See Also