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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / RenderTarget Class / FillOpacityMask Method

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    FillOpacityMask Method (RenderTarget)
    In This Topic
    Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target.
    Overload List
    OverloadDescription
    Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target.  
    void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)  
    See Also