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How to use a hardware keyboard with FlexGrid

Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.

What's new in 2016 v3

The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.

How to add Custom UIViews to an iOS FlexGrid using NativeControlGridCellFactory

Xuni 2016 v2.5 introduces an easier mechanism for embedding custom UIViews into your FlexGrid cells. This article explains how to use NativeControlGridCellFactory to create this type of custom cell.

How to implement keyboard shortcuts for FlexGrid iOS

Controls can often benefit from implementing keyboard shortcuts to make a user’s life much easier by providing convenient way to enter text and navigate. In this article we’ll take a look at using the UIKeyCommand class to implement keyboard shortcuts for an iOS FlexGrid.

Adding autocomplete text using Xuni iOS AutoComplete

We recently introduced a number of new input controls in the 2016v2 Xuni release. In this article we’ll examine how you can use the Xuni AutoComplete control to improve your iOS apps.

Xuni 2016 v2 Release – See What’s New

The highlight of this release is our collection of cross-platform input controls in the new Xuni.Input library. We’ve also made some nice improvements to FlexGrid and Calendar in this release including multi-line headers and a decade view.

Getting Started with Xuni iOS and Xcode

In this blog we'll walk through getting started using Xuni iOS in Xcode, from downloading Xuni to building your first iOS app.

How to Implement a Long Press Gesture for Xuni FlexGrid iOS

This article examines how you can use a UILongPressGestureRecognizer to add a long press gesture to a UIView derived control such as FlexGrid. Using a long press gesture, we'll add a "peeking" function to the row details sections.