Posts in 'mobile'
One of the powerful ways of drawing your user’s attention to chart data is through annotations. As the name suggests, annotations let you add textual notes, shapes and images to highlight important data points of the plotted data. When we visualize data in charts, it is not just about depicting the data; it's about making it meaningful. Annotation provide additional information that may not be represented by basic X and Y values.
This article walks you through how to use Xuni with Visual Studio for Mac by adding a Radial Gauge to a simple Xamarin.Forms application.
The Layers feature has been around since ActiveReports version 9, but maybe you haven't really checked it out yet. It is a feature that is exclusive to ActiveReports, and revolutionizes a number of scenarios, so I thought I'd share some of these with you.
Sometimes when you improve things, something breaks. One such thing occurred with the new release of ActiveReports Server, so I'm sharing the fix here.
Many months back, we visited the topic of adding a share button in Objective-C to your iOS app. Being able to share data easily is important to many types of Apps. As Xamarin has gained traction and become more broadly used, it makes sense to revisit this topic from the perspective of a Xamarin.iOS developer. In this article, we’ll cover the highlights of implementing a share button in a small Xamarin.iOS app.
This is an interview with Jeff S on his experience with ActiveReports versus a competitor, and why he chose ActiveReports.
Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
ActiveReports 11 was released on November 15, 2016. The release includes updates to both ActiveReports Developer and ActiveReports Server. This is an important release that ticks a number of milestones on our road map:
The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.
The new release of Xuni 2016 v3 brings many new fixes and features. This article documents all of the changes.
Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.
We're pleased to announce GrapeCity's November 2016 v3 release!
In this article we'll examine how you can integrate speech recognition into your Xamarin.Android application using the Android.Speech API to create a FlexGrid with filtering that is driven by speech recognition.
In the world of data visualization, standard techniques like Tables, Bars and Pies have always been the conventional choice. However, you may want a more unconventional option so users can visualize large amounts of complex data easily, clearly and efficiently. In this blog, we'll look at how we can turn the Periodic Table into a Sunburst chart, bringing a new paradigm to modern data visualization.
In my previous blog post I covered the basic tips for building adaptive Xamarin.Forms apps for tablets and phones. In this post I'm going to complete the discussion with two very adaptive-friendly components that make app development fun - ContentView and MasterDetailPage.
The final sprint covers adding some data visualization to the Fitness Explorer app which is otherwise complete. In this article we'll delve into how Xuni was used in the app, and the different types of data visualization it provides.
Microsoft is previewing a new version of Visual Studio which is tentatively titled Visual Studio 15. The IDE is now in its fifth preview version, and it has some small but noticeable improvements over Visual Studio 2015. In this article, we'll take a look at how you can get it, and some of the changes it brings.
The Fitness Explorer development process is nearing its end in my seventh sprint. I'd already done a lot of work developing the app by this time, though there were still some new concepts for me to delve into. During my seventh sprint I focussed on learning about asynchronous programming and using the Observer Pattern on Android.
An adaptive UI adapts its layout to the needs of the user. You may adapt your UI for several reasons like the user’s role, or experience, but most of the time you will change an app’s layout or features when it runs on different sized devices. You’ve probably heard of responsive apps on the web. Adaptive UIs are basically the same thing.