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Posts in 'xamarin-platform'

Xuni to ComponentOne Xamarin Edition Migration Guide

The new ComponentOne Xamarin Edition beta brings a number of changes, and should be a significant improvement for many Xuni customers. Moving your project from one control set isn't a very difficult process, though each has some differences in API. In this migration guide we'll look at what it takes to move from Xuni to the ComponentOne Xamarin Edition by migrating the Xuni 101 projects to use the new controls.

Introducing the ComponentOne Xamarin Edition (beta)

The ComponentOne Xamarin Edition beta has been released! It brings a number of changes and enhancements over Xuni controls. Major additions like UWP support and enhanced controls round out this beta release.

Tips for Xuni Deployment and Debugging issues in Xamarin.Forms

In this article, we'll go through some common issues that can come up in Xuni deployment, and provide some solutions for these common cases.

Getting Started with Visual Studio for Mac Webinar

Microsoft recently unveiled a new version of Visual Studio specifically for Mac which came as a shock to many. If you examine many of Microsoft's decisions over the last year it actually makes quite a bit of sense. In this webinar, we guide you through getting started with Visual Studio for Mac.

Webinar: Get Started with Visual Studio for Mac

January 26, 2017: Get Started with Visual Studio for Mac

How to Add Zones to your FlexChart

The 2016 v3 update gives you the ability to add zones to your FlexCharts. These colored bands make it easier to identify which category a point falls into, and gives a clear means for labeling the category. In this article we’ll walk though how the zones feature works. In this article, we'll take a look at how zones work in a small sample.

Getting Started with Xuni and Visual Studio for Mac

This article walks you through how to use Xuni with Visual Studio for Mac by adding a Radial Gauge to a simple Xamarin.Forms application.

How to use a hardware keyboard with FlexGrid

Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.

What's new in 2016 v3

The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.

Visual Studio for Mac

Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.

Examining Microsoft's new .NET Standard

Microsoft is currently in the midst of pushing a major change to the .NET platform in it's new .NET Standard Library. The .NET Standard simplifies development for any of the .NET platforms (including the .NET Framework, .NET Core, and Mono/Xamarin) by providing just one unifying base class for their myriad platforms.

Using FlexGrid's CellLongPressed Event to capture a Long Press Gesture

Xuni 2016 v2.5 adds a new CellLongPressed event to the FlexGrid control. This article takes a look at usage and potential application.

How to use the GrapeCity License Manager Add in

This blog explains how you can use Xuni 2016 v2.5 with the GrapeCity License Manager Visual Studio add in to license your Xamarin solutions.

A deeper look at the Medal Tracker architecture

This article examines the Medal Tracker architecture and dissects how it uses web services, caching, and Xuni to make a compelling experience.

2016 Rio Summer Games Medal Tracker

The 2016 Rio Olympics are now well underway, and GrapeCity the occasion is commemorating by providing a Medal Tracker web app using our sister product Wijmo. For Xuni, we've developed a Xamarin.Forms sample that has many of the same features.

Xuni 2016 v2 Release – See What’s New

The highlight of this release is our collection of cross-platform input controls in the new Xuni.Input library. We’ve also made some nice improvements to FlexGrid and Calendar in this release including multi-line headers and a decade view.

Xuni and Xamarin 101 Webinar

The Xuni and Xamarin 101 webinar recording walks you through the first steps of using Xamarin.Forms and Xamarin.Android with Xuni Calendar and FlexGrid.

Getting Started with Xuni and Xamarin

In this blog post I’ll walk you through getting started using Xuni and Xamarin, from downloading to building an Android, iOS or cross-platform Xamarin.Forms app.

White Paper: How to Build Custom Controls in Xamarin.Forms

If you're interested in using Xamarin.Forms but find the built-in controls lacking, you'll find our white paper on filling in the missing gaps in Xamarin.Forms useful. This 30-page white paper walks through basic to advanced scenarios of building custom controls, while teaching you about the basic structure of Xamarin and it's relationship with the native platforms.

Enhance your apps with the new Xuni iOS CheckBox

One of the unfortunate realities in iOS development is that Apple doesn't provide you with a CheckBox control. Though this control is common to other platforms, Apple has directed users to either use a UISwitch or modify a UIButton to get similar behavior. Since there isn't an out-of-the-box solution for iOS, we've included a new Xuni CheckBox control with the 2016v1 release.