Posts in 'xamarin-platform'
In this article, we'll go through some common issues that can come up in Xuni deployment, and provide some solutions for these common cases.
The 2016 v3 update gives you the ability to add zones to your FlexCharts. These colored bands make it easier to identify which category a point falls into, and gives a clear means for labeling the category. In this article we’ll walk though how the zones feature works. In this article, we'll take a look at how zones work in a small sample.
This article walks you through how to use Xuni with Visual Studio for Mac by adding a Radial Gauge to a simple Xamarin.Forms application.
Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.
Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.
Xuni 2016 v2.5 adds a new CellLongPressed event to the FlexGrid control. This article takes a look at usage and potential application.
This blog explains how you can use Xuni 2016 v2.5 with the GrapeCity License Manager Visual Studio add in to license your Xamarin solutions.
This article examines the Medal Tracker architecture and dissects how it uses web services, caching, and Xuni to make a compelling experience.
The 2016 Rio Olympics are now well underway, and GrapeCity the occasion is commemorating by providing a Medal Tracker web app using our sister product Wijmo. For Xuni, we've developed a Xamarin.Forms sample that has many of the same features.
The highlight of this release is our collection of cross-platform input controls in the new Xuni.Input library. We’ve also made some nice improvements to FlexGrid and Calendar in this release including multi-line headers and a decade view.
The Xuni and Xamarin 101 webinar recording walks you through the first steps of using Xamarin.Forms and Xamarin.Android with Xuni Calendar and FlexGrid.
In this blog post I’ll walk you through getting started using Xuni and Xamarin, from downloading to building an Android, iOS or cross-platform Xamarin.Forms app.
If you're interested in using Xamarin.Forms but find the built-in controls lacking, you'll find our white paper on filling in the missing gaps in Xamarin.Forms useful. This 30-page white paper walks through basic to advanced scenarios of building custom controls, while teaching you about the basic structure of Xamarin and it's relationship with the native platforms.
One of the unfortunate realities in iOS development is that Apple doesn't provide you with a CheckBox control. Though this control is common to other platforms, Apple has directed users to either use a UISwitch or modify a UIButton to get similar behavior. Since there isn't an out-of-the-box solution for iOS, we've included a new Xuni CheckBox control with the 2016v1 release.
Chart annotations are a great way to call attention to specific details in your charts. As a new addition to FlexChart in Xuni 2016v1, we've introduced a number of different annotation types and configuration options. In this article, we'll highlight these different configuration options, and provide a few common use cases for chart annotations.
If you follow any Microsoft-related news, you've probably heard that Xamarin will now be available for free with Visual Studio. That's great news for .NET developers (native mobile in C#!), great news for enterprises (no more excuses about avoiding mobile!), and REALLY great news for us at Xuni.
The first Xuni release of 2016 is finally here! We've packed a lot into this release including a new calendar control that fills a major gap in the standard toolkits, as well as several major enhancements for FlexGrid and FlexChart. Each feature we've added delivers new functionality and helps improve the mobile experience in some way. And as always, everything new in this release is supported in all the Xuni platforms: iOS, Android, Xamarin.Forms, Xamarin.Android, and Xamarin.iOS.
We've come to the close of our custom control series: this week we're looking at how you can use your custom native control in Xamarin.Forms via a custom renderer. We've recently covered how this process works in our custom renderer blog . Over the past few weeks we've also been exploring creating your own custom control and bringing it to the Xamarin Platform.
Xamarin seems to magically allow C# developers the opportunity to create native mobile apps with familiar tools, and you may be wondering how does it really work? Xamarin produces native apps, but how exactly does a native control interact with your C# code? This article will shed some light on those questions by showing how to make a custom native control accessible through Xamarin.iOS and all of the intermediary steps involved.