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Posts in 'xamarin-platform'

Xuni FlexChart Annotations Deep Dive

Chart annotations are a great way to call attention to specific details in your charts. As a new addition to FlexChart in Xuni 2016v1, we've introduced a number of different annotation types and configuration options. In this article, we'll highlight these different configuration options, and provide a few common use cases for chart annotations.

Get Xamarin Controls for Visual Studio with Xuni

Once Xamarin entered the C# development ecosystem it presented an exciting opportunity for businesses because Xamarin was the perfect platform to bring existing enterprise development skills to native mobile devices. We saw the potential that the Xamarin Platform had for enterprise development, so we extended it with Xuni.

Build in 10 Tweets: Xamarin, Socks, and Superheroes!

If you follow any Microsoft-related news, you've probably heard that Xamarin will now be available for free with Visual Studio. That's great news for .NET developers (native mobile in C#!), great news for enterprises (no more excuses about avoiding mobile!), and REALLY great news for us at Xuni.

Xuni 2016 v1 Release – See What’s New

The first Xuni release of 2016 is finally here! We've packed a lot into this release including a new calendar control that fills a major gap in the standard toolkits, as well as several major enhancements for FlexGrid and FlexChart. Each feature we've added delivers new functionality and helps improve the mobile experience in some way. And as always, everything new in this release is supported in all the Xuni platforms: iOS, Android, Xamarin.Forms, Xamarin.Android, and Xamarin.iOS.

Using a Native Custom Control with Xamarin.Forms via a Custom Renderer

We've come to the close of our custom control series: this week we're looking at how you can use your custom native control in Xamarin.Forms via a custom renderer. We've recently covered how this process works in our custom renderer blog . Over the past few weeks we've also been exploring creating your own custom control and bringing it to the Xamarin Platform.

Creating a Xamarin Bindings Library for a Custom iOS Control

Xamarin seems to magically allow C# developers the opportunity to create native mobile apps with familiar tools, and you may be wondering how does it really work? Xamarin produces native apps, but how exactly does a native control interact with your C# code? This article will shed some light on those questions by showing how to make a custom native control accessible through Xamarin.iOS and all of the intermediary steps involved.

How to Create a Simple Xamarin.Forms Weather Application Using Xuni

Not too long ago, we introduced the native versions of Xuni with a pair of webinars that demonstrated using Xuni to create a simple weather application. Though we've covered creating this weather app natively on both iOS and Android, we haven't covered building the app (or using a web service) with Xamarin.Forms. In this article we'll fill in that blank by building a simple weather application example.

Xuni Platform Breakdown: A Guide to the Supported Mobile Dev Platforms

Xuni has had a very exciting first year as we’ve seen the number of controls grow in number and maturity as well as the number of supported platforms drastically expand from just one to five (including the individual Xamarin platforms and the native iOS and Android platforms). With so many options available it is worth taking some time to break down the many versions of Xuni, citing what features distinguish each version, and who they might appeal to.

How to Proportionally Size Columns with FlexGrid (Star Sizing)

In this post I will discuss a useful feature we’ve added to FlexGrid known as star-sizing columns. Star-sizing is a proportional column sizing technique that enables FlexGrid to be used in more adaptive scenarios. If you’re going to use FlexGrid you should know how to take advantage of its star-sizing capabilities.

Xuni 2015 v3 Release - See What's New

This release we've made several improvements for mobile scenarios including adaptive column layouts in FlexGrid and touch-enabled line markers for FlexChart. Other new features include cell freezing and column resizing in FlexGrid and on-demand loading in CollectionView.

Create a Pie Chart with Interactive & Spinning Selection

Xuni FlexPie has built-in selection capabilities where the selected slice shows a thicker border and can explode out from the pie. Using tooltips rather than data labels help keep your visualization clean of clutter by only showing one slice’s data at a time. In this post I will cover the built-in selection feature of FlexPie and how it can be used to create a cool, interactive spinning pie where the label remains static to one edge of the app.

Update Animation Deep Dive

With Xuni data visualization controls you can deliver great mobile experiences with built-in animation effects. In a previous post, I explored why animation is important and how we made it available to you in the Xuni data visualization controls. In this post I want to dive a bit deeper, technically, into how you can take advantage of update animation.

How to Save an Image to a device using Xuni and Xamarin.Forms

Use Xuni's new GetImage() method to capture an image as a byte array of a control in iOS, Android, and Windows Phone in Xamarin.Forms.

Xuni 2015 v2 Release - See What's New

The 2015 v2 release introduces two new mobile platforms: Xuni for iOS and Xuni for Android. Plus, we've added new controls and features to Xamarin.Forms. The specific platforms and features added are described in this post.