Posts tagged with 'xamarin-controls'
The ComponentOne Xamarin Edition beta has been released! It brings a number of changes and enhancements over Xuni controls. Major additions like UWP support and enhanced controls round out this beta release.
If you've downloaded our most recent build, you know we've added Xamarin Edition to ComponentOne Studio's offerings. These native mobile controls, part of our Xuni product line, include FlexGrid, FlexChart, gauges, a calendar, and CollectionView, and you can begin trying them out immediately. If you'd like a head start on how to work with them in your Xamarin app, don't miss our webinar this Thursday, entitled Xuni and Xamarin 101!
Effective immediately, ComponentOne Studio is offering a collection of Xamarin controls for Visual Studio! Build cross-platform apps for iOS and Android in C# and Visual Studio with our collection of grids, charts, and gauges.
The Xamarin news just keeps rolling in: on April 20, we will officially be adding a Xamarin Edition to ComponentOne Studio!
When we first heard that Microsoft had acquired Xamarin, it was the biggest news story to impact us in the last year. We had an idea what it might entail, but it wasn’t until Build 2016 that our preconceived notions were realized: that the Xamarin Platform would become free with Visual Studio. Perhaps the biggest surprise was that Xamarin was even included with the community edition. This makes Xamarin a key integral part of Visual Studio moving forward as more and more enterprises go mobile.
Today at BUILD, Microsoft announced exciting news for all .NET developers: Xamarin is now included in all versions of Visual Studio (including the free Community Edition). GrapeCity features Xuni, a collection of native mobile controls that include Xamarin Platform, and you can get it with a license for Ultimate.