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Posts tagged with 'android'

Getting Started with Xuni and Visual Studio for Mac

This article walks you through how to use Xuni with Visual Studio for Mac by adding a Radial Gauge to a simple Xamarin.Forms application.

How to use a hardware keyboard with FlexGrid

Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.

What's new in 2016 v3

The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.

Visual Studio for Mac

Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.

How to use Speech Recognition with Xamarin.Android

In this article we'll examine how you can integrate speech recognition into your Xamarin.Android application using the Android.Speech API to create a FlexGrid with filtering that is driven by speech recognition.

Using Xuni for Data Visualization on Android

The final sprint covers adding some data visualization to the Fitness Explorer app which is otherwise complete. In this article we'll delve into how Xuni was used in the app, and the different types of data visualization it provides.

Using Asynchronous Programming and the Observer Pattern on Android

The Fitness Explorer development process is nearing its end in my seventh sprint. I'd already done a lot of work developing the app by this time, though there were still some new concepts for me to delve into. During my seventh sprint I focussed on learning about asynchronous programming and using the Observer Pattern on Android.

Material design and Raster vs Vector assets

The sixth sprint deals making an app look nice with different types of image assets and using Material Design. This article will discuss some of the differences in these different types of assets and generally using Material Design.

Working with Prototypes and the Google Fit API

This article explores my fifth sprint working on the Fitness Explorer app where I look at using the Google Fit API.

Learning Creational, Architectural, and Structural design patterns for Android Development

In this article I'll delve into my fourth sprint where we cover several design patterns including creation, architectural, and structural patterns.

Getting Started with Android Views, Layouts, and the Object Pooling pattern

In this article I'll delve into my third sprint where we go deeper into Android architecture and cover Views, Layouts, and the Object Pooling pattern.

Learning the Repository pattern, MVC architecture, and Unit testing

This article covers the second sprint and includes broad concepts like the Repository pattern, MVC architecture, and Unit Testing on Android.

First Experiences with Agile, Kanban boards, and Source Control

This article discusses the concepts I learned in my first sprint including the Agile SDLC, task management with KanBan boards, and source control with TFS.

How to use the GrapeCity License Manager Add in

This blog explains how you can use Xuni 2016 v2.5 with the GrapeCity License Manager Visual Studio add in to license your Xamarin solutions.

Introducing Fitness Explorer

As a fitness enthusiast and technology geek I've been using the Google Fit Android app to heavily track and record my fitness activities. With it's proprietary low battery step counting service it keeps track of my steps on my phone, without a fitness tracker! Google Fit is great, for recording my fitness activities that is. But when I need an quick and easy aggregated view of my fitness history it was difficult to easily find this information in Google Fit. This is why I created the Fitness Explorer app during my summer internship at GrapeCity, to get a instant dashboard of my fitness history for the day, week, and even the month!

Xuni 2016 v2 Release – See What’s New

The highlight of this release is our collection of cross-platform input controls in the new Xuni.Input library. We’ve also made some nice improvements to FlexGrid and Calendar in this release including multi-line headers and a decade view.

How to Change the Android Theme for Xamarin Apps

This blog post shows how to change the Android app theme for Xamarin.Forms, Xamarin.Android.

Xuni and Xamarin 101 Webinar

The Xuni and Xamarin 101 webinar recording walks you through the first steps of using Xamarin.Forms and Xamarin.Android with Xuni Calendar and FlexGrid.

Introduction to Android testing using Mockito and Espresso

Unit testing is essential to expediting your development time and minimizing regression issues that reach QA or even production. In this article, we'll examine how to utilize Mockito, Robolectric to expedite various aspects of unit testing. Outside of unit tests it's important to also test the UI to assert current state after a sequence of simulated user gestures or input utilizing Espresso. Finally, we'll cover how to maximize our code reuse for our Espresso tests by adhering to Jake Wharton's Robot Pattern.

Getting Started with Xuni Android

Xuni Android includes controls for Android java development. In this blog post I’ll walk you through getting started using Xuni Android from downloading to building an Android app.