This article walks you through how to use Xuni with Visual Studio for Mac by adding a Radial Gauge to a simple Xamarin.Forms application.
Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.
Today at Microsoft's Connect event, Microsoft finally announced the long unthinkable version of Visual Studio for Mac. While this may seem like a major change on the surface, a closer look quickly reveals that Visual Studio for Mac is an updated and rebranded version of Xamarin Studio. There are new features included in this release though, and in a broader sense it signals a more open Microsoft.
In this article we'll examine how you can integrate speech recognition into your Xamarin.Android application using the Android.Speech API to create a FlexGrid with filtering that is driven by speech recognition.
The final sprint covers adding some data visualization to the Fitness Explorer app which is otherwise complete. In this article we'll delve into how Xuni was used in the app, and the different types of data visualization it provides.
The sixth sprint deals making an app look nice with different types of image assets and using Material Design. This article will discuss some of the differences in these different types of assets and generally using Material Design.
This article explores my fifth sprint working on the Fitness Explorer app where I look at using the Google Fit API.
In this article I'll delve into my fourth sprint where we cover several design patterns including creation, architectural, and structural patterns.