In this article, we'll go through some common issues that can come up in Xuni deployment, and provide some solutions for these common cases.
Xuni 2016 v3 added support for using hardware keyboards with FlexGrid. In this article we take a deeper look at how this feature works.
The new Xuni includes a number of enhancements and fixes across Xamarin, iOS, and Android. This article takes a look at what new features are a part of the Xuni 2016 v3 release.
The final sprint covers adding some data visualization to the Fitness Explorer app which is otherwise complete. In this article we'll delve into how Xuni was used in the app, and the different types of data visualization it provides.
The sixth sprint deals making an app look nice with different types of image assets and using Material Design. This article will discuss some of the differences in these different types of assets and generally using Material Design.
This article explores my fifth sprint working on the Fitness Explorer app where I look at using the Google Fit API.
In this article I'll delve into my fourth sprint where we cover several design patterns including creation, architectural, and structural patterns.
In this article I'll delve into my third sprint where we go deeper into Android architecture and cover Views, Layouts, and the Object Pooling pattern.