Posted 10 December 2018, 11:22 pm ESTHello,
How can I check programmatically if the license key used is valid?
At present I have to rely on the Spread library showing an license key error when attempting to load the UI, however there are times where this doesn't happen because an error is thrown further up the chain (due to an incorrect license key) and the UI is never shown.
I would therefore like to check if the license key is valid before anything else is run and display a custom error message. How do I do this?