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C1.Win.C1DX.4.5.2 Assembly / C1.Util.DX.Direct3D11 Namespace / InputAssemblerStage Class / SetVertexBuffers Method / SetVertexBuffers(Int32,Int32,IntPtr,IntPtr,IntPtr) Method

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    SetVertexBuffers(Int32,Int32,IntPtr,IntPtr,IntPtr) Method
    In This Topic
    void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)
    Syntax
    'Declaration
     
    Public Overloads Sub SetVertexBuffers( _
       ByVal startSlot As System.Integer, _
       ByVal numBuffers As System.Integer, _
       ByVal vertexBuffersOut As System.IntPtr, _
       ByVal stridesRef As System.IntPtr, _
       ByVal offsetsRef As System.IntPtr _
    ) 
    public void SetVertexBuffers( 
       System.int startSlot,
       System.int numBuffers,
       System.IntPtr vertexBuffersOut,
       System.IntPtr stridesRef,
       System.IntPtr offsetsRef
    )

    Parameters

    startSlot
    numBuffers
    vertexBuffersOut
    stridesRef
    offsetsRef
    See Also